With the recent release of a new Spy Kids title, the folks out at Lions Gate shipped over copies of the first three titles for us to review. And thus, they’re completely sponsoring the second of our big multi-reviews, covering Spy Kids, Spy Kids 2: The Island of Lost Dreams, and Spy Kids 3: Game Over.
Spy Kids kicks the series off with a family, of whom the mother and father were spies in competing countries. And while you might think they’d no longer be in the spy game following their retirement, they were still just as much targets as they were in their previous life. And when they go on what they believe to be one last mission, and find themselves captured by a rather unlikely target, it’s now up to their children to recover them.
This one is likely the best of the lot, with a sufficiently compelling mixture of laughs and action to keep interest throughout. Robert Rodriguez has often done a good job of blending humor and action–you’ll all remember our previous reviews of the movie Shorts–and it shines through here quite nicely indeed. This one should be a lot of fun for both kids and grownups alike, which is no mean feat and well worth celebrating.
Spy Kids 2: The Island of Lost Dreams takes us back into the fray with the Cortez family–three generations worth of them, in fact, as not only father and mother Cortez, son and daughter Cortez, but even the grandparents Cortez–as the whole brood finds themselves tackling a crazed geneticist with a penchant for bizarre creatures.
This is where the series starts to lose steam. Sure, it’s still got many of the grander elements that made the first one good, but the problem here actually is that they’ve discarded most of their subtlety in favor of a much bigger project. The grandiose nature, this kiddie-grade Island of Dr. Moreau with godawful CG effects, proves to be a detriment on this one. The second title suffers from what a lot of sequels suffer from–a little too much ambition for their own good. They lose focus on what made them great in the first place. They’re so focused on what they CAN do that they don’t stop to consider whether or not they SHOULD do it. Thankfully, there’s still quite a bit of the same good stuff from the first in here, but they’ve lost a good piece of it. It only starts to lose steam here, not lose it altogether.
Spy Kids 3: Game Over pretty much ignores the parents Cortez this time around and sticks to the kids–with the exception of a brief cameo–and puts the kids into a video game with a whole lot more danger than you’d expect from a video game, driven by a madman with ambitions of global domination.
And this one, well, this one just loses pretty much all of it together. It’s a little too much CG and not enough story, and bringing in Sylvester Stallone to play the film’s nominal villain (pretty much the entire series doesn’t really specialize in is any kind of villain past the Saturday morning cartoon school of supervillainy) smacks more of a desperation move than a good call in casting. It’s not terrible, but it’s still a pretty low-rent exercise compared to the first two.
It’s a slow descent into low-rent for us on the Spy Kids series, but while it starts out good, it doesn’t manage to stay that way for long. Still though, a great series for the kids and a vaguely tolerable one for their parents.